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Challenge: Simulate with Objects

Explore how to build simple simulations using Java objects that maintain and update their state over time. Learn to create variables, methods, and track dynamic changes like a pet's happiness to understand object-oriented programming concepts clearly.

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You’re building a simple simulation using an object that remembers its state and changes over time.

A Pet class is already set up with:

  • a name

  • a hunger level

  • actions to feed() and play() ...