Designing and Configuring the Camera

Build on the fundamentals of graphics by learning about the camera.

Camera overview

A good VR environment must have proper lighting, camera positioning, and animations. These are major components that shape the aesthetics of any Unity scene. The design and configuration of cameras make the user experience interactive and enjoyable. In this lesson, we’ll discuss some optimal approaches for designing and configuring the Camera component in Unity.

Camera object

Whenever we first create a Unity project, it spawns us to an empty scene with a camera in it. Otherwise, we can simply add it by navigating to “GameObject > Camera.” Here’s what the “Camera” component will look like:

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