Usage and Blanks

Let's design usage and blanks components in this lesson.

Usage and blanks components

In the last of these components, we construct the usage example and show the blanks. This also has two modes. In one, the word is shown within the usage itself. This is intended to be used when the game ends. The other mode leaves the usage with a blank in it and shows separately a sequence of blanks or letters that will get filled in progressively as good guesses are made.

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