The **Point class** in Dart simplifies the use of two-dimensional positions in programs. The class contains widely-used functions that are used on two-dimensional coordinates and support several useful operations.

Below is a list of interesting features of the Point class:

→ Class constructor that takes in numeric coordinates x and y.`Point(T x, T y)`

→ Properties used to access the set coordinates.`Point.x`

and`Point.y`

→ Property returns straight line distance between point and origin (0,0).`Point.magnitude`

→ Method returns distance between the point and`Point.distanceTo(Point<T> otherPoint)`

`otherPoint`

.→ Method returns distance squared between the point and`Point.squaredDistanceTo(Point<T> otherPoint)`

`otherPoint`

.→ Operator scales point by`Point * num factor`

`factor`

.→ Operator adds point and`Point + Point otherPoint`

`otherPoint`

to produce a third point.→ Operator finds the difference between point and`Point - Point otherPoint`

`otherPoint`

to produce a third point.→ Operator returns a bool based on whether or not point and`Point == dynamic other`

`other`

are equal.

The program below delineates the features listed above:

import 'dart:convert';import 'dart:math'; //Point class is part of this libraryvoid main() {//The constructor takes in numeric x and y values as coordinates(Point(T x, T y)).//Instantiating Point variables:var p1 = Point(20, 40);var p2 = Point(23.2, 82.8);var p3 = Point(12, 23);//Printing the x and y values of p1, p2 and p3:print("x value of p1: ${p1.x}");print("y value of p1: ${p1.y}");print("x value of p2: ${p2.x}");print("y value of p2: ${p2.y}");print("x value of p3: ${p3.x}");print("y value of p3: ${p3.y}");//Printing the Euclidean distance between the points and origin (0, 0):print("Magnitude of p1: ${p1.magnitude}");print("Magnitude of p2: ${p2.magnitude}");print("Magnitude of p3: ${p3.magnitude}");//Printing distance between p1 and p3:print("Distance between p1 and p3: ${p1.distanceTo(p3)}");//Printing the squared distance between p1 and p3:print("Squared distance between p1 and p3: ${p1.squaredDistanceTo(p3)}");//Printing x and y values of p1 scaled up by 3:Point scaledP1 = p1*3;print("x value of p1 scaled by 3: ${scaledP1.x}");print("y value of p1 scaled by 3: ${scaledP1.y}");//Printing the x and y values of the sum of p1 and p3:Point sum = p1 + p3;print("x value of the sum of p1 and p3: ${sum.x}");print("y value of the sum of p1 and p3: ${sum.y}");//Printing the x and y values of the difference between p1 and p3:Point difference = p1 - p3;print("x value of the difference between p1 and p3: ${difference.x}");print("y value of the difference between p1 and p3: ${difference.y}");//Checking if points are equal or not with the == operatorPoint p4 = p1;print("p1 and p3 are equal: ${p1==p3}");print("p1 and p4 are equal: ${p1==p4}");}

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