What is a surface normal?
A surface normal is a vector perpendicular to a surface at a specific point, indicating the direction the surface faces. It provides valuable information about the orientation of a surface, enabling realistic simulations and interactions.
Surface normals are used in computer graphics, physics simulations, 3D reconstruction, and object recognition. In computer graphics and related fields, surface normals are crucial in determining how light interacts with a surface, affecting its shading and rendering.
Calculating the surface normal
For a polygon with
Split the polygon into triangles:
For each vertex
from to , create triangles using the vertices , , and .
Calculate the face normals of each triangle:
The general formula for calculating the surface normal of a triangle, given its three vertices (
, , and ), is as follows: Calculate the two vectors on the surface:
Compute the cross product of the two vectors:
Normalize the surface normal vector:
Divide the surface normal vector by its magnitude to ensure its length is 1:
Compute the average of the face normals:
Sum up all the face normals and divide by the number of triangles.
Normalize the resulting surface normal vector:
Divide the resulting surface normal vector by its magnitude to ensure its length is 1.
Code example
Let’s look at an example to calculate the surface normal of a triangle:
import numpy as npdef calculate_surface_normal(vertex1, vertex2, vertex3):V1 = vertex2 - vertex1V2 = vertex3 - vertex1normal_vector = np.cross(V1, V2)norm = np.linalg.norm(normal_vector)if norm == 0:return normal_vectornormal_vector = normal_vector / normreturn normal_vectorv1 = np.array([3, 2, 1])v2 = np.array([2, 5, 3])v3 = np.array([6, 2, 2])surface_normal = calculate_surface_normal(v1, v2, v3)print("Surface Normal:", surface_normal)
Code explanation
Let’s understand the code step by step:
Lines 17–19: We create the three input vertices
v1,v2, andv3as NumPy arrays.Line 21: We provide three vertices
v1,v2, andv3as input to thecalculate_surface_normalfunction.Line 3: We create a function called
calculate_surface_normalthat takes three verticesvertex1,vertex2, andvertex3as input.Lines 4–5: The
V1andV2vectors are calculated by subtractingvertex1fromvertex2andvertex3, respectively.Line 7: We compute the cross product of the two vectors
V1andV2usingnp.cross()and assign it to thenormal_vectorvariable.Line 8: We calculate the magnitude (
norm) of thenormal_vectorusingnp.linalg.norm(). This will be used for the normalization step.Lines 10–15: If the magnitude is zero (indicating a degenerate triangle with all vertices on the same line), the function returns
normal_vectoras it is. Otherwise, thenormal_vectoris divided by the magnitude (norm) to normalize it, ensuring that its length becomes 1.
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