The **Digital Difference Analyzer (DDA) algorithm** is used to draw lines on a screen in an incrementally. The algorithm is called the Digital Difference Analyzer because it interpolates points based on the difference between the start and end points. The algorithm itself is very easy to understand and implement.

```
1. Start
2. Get the ends points of the line (x1, y1) and (x2, y2).
3. Calculate,
dx = x2 - x1
dy = y2 - y1
```

The length of the line, or rather the number of iterations, is determined by the absolute values of `dx`

and `dy`

.

```
4. len = abs(dx) > abs(dy) ? abs(dx):abs(dy)
```

Now, to interpolate lines, we have to find the incremental factors for the x and y-axis. We do this by dividing `dx`

and `dy`

with `len`

.

```
5. Calculate,
xinc = dx / len
yinc = dy / len
```

Now, all that’s left is to create a loop to interpolate the values.
To plot these values, we are assuming two variables, `xi`

and `yi`

. Here, assume we have a function `setpixel(int x, int y)`

, such that it plots a point of our chosen color at the coordinates `(x, y)`

.

```
6.
x = x1
y = y1
loop while x < x2:
setpixel(x, y)
x += xinc
y += yinc
7. End
```

This algorithm can be implemented using multiple languages and libraries. Some I would recommend are:

- pygame (Python)
- SDL/SFML/SDL_BGI (C/C++)

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