What is the Wumpus world in Artificial Intelligence?
Wumpus is the name of a monster in the video game “Hunt The Wumpus”.
Wumpus world problem
The Wumpus world problem depicts the value of a knowledge-based agent and the interpretation of that knowledge with the help of reasoning and planning.
What is the Wumpus world problem in AI?
The Wumpus world is a 4x4 cave with 16 rooms connected to each other through passageways. The knowledge-based agent goes forward in this world.
In Wumpus World:
- The cave has a room with a Wumpus, and the game is over when the agent enters the room; however, the Wumpus stays in one room.
- The agent is given a single arrow that can be used to kill the Wumpus.
- There are some “Pits” rooms in the cave, and if the agent falls in a Pit, they will be stuck there forever.
Goal
- The cave has one room with the possibility of a heap of gold. The agent’s goal is to find this gold.
How to “win” it
The agent has to find the gold and climb out of the cave without:
- Falling into Pits
- Getting eaten by Wumpus
Additional components to help agent (sensors)
Sensors help the agent move forward successfully.
- Rooms adjacent to the Wumpus have some stench.
- If the agent is adjacent to a Pit, then he will perceive a breeze.
- A room with glitter has gold in it.
- Wumpus will scream*= when it is killed, which can be heard anywhere in the cave.
- The agent will feel a bump when they hit a wall.
Wumpus world cave problem
Moves agent can make (actuators)
The following are the moves an agent can make once they enter the cave:
- Forward
- Left
- Right
- Grab
- Shoot
Environment
The game has:
- A 4x4 grid (16 rooms).
- The agent starts with the room square [1, 1] and facing towards the right.
- Wumpus and gold can be anywhere except for the first square [1,1].
- Any room of the cave can be a Pit, except for the first square.
Performance measure
The performance of the agent is measured on the following basis:
- 1000 reward points if the agent successfully comes out of the cave with gold
- -1000 points penalty if the agent falls in the Pit or is eaten by Wumpus
- -1 for each action
- -10 for using an arrow
Properties of the Wumpus World
- The game is comprised of a single agent.
- The agent can perceive the close environment that is the room adjacent to them.
- The outcomes of the Wumpus World Problem are already known.
- The order in the Wumpus World Problem is important.
- Only the agent can move, so the conditions stay constant throughout the game.