Creating Cellular Automata Maps

We’ve an empty map builder and have ported our room-based builder to use traits. It’s time to explore some more interesting dungeon generators.

Cellular automata

Cellular automata is a fun algorithm that starts with completely random chaos, but order gradually emerges as rules are applied repeatedly. This type of algorithm is great for producing organic-looking levels, such as a forest with clearings or an old cavern network. It was first popularized in Conway’s Game of Life.

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