Implement the Greedy Solution
Explore how to implement a greedy algorithm solution for the Frog Jump Game. Understand how to calculate the minimum steps and jumps needed to reach each island, and integrate this logic into your JavaScript game project using Phaser.
We'll cover the following...
We'll cover the following...
Introduction
By now, we've put all the functionalities for our frog game in place. We just need to implement the greedy solution to generate the result. We will generate the result in the form of an array, whose every element is another array of exactly 2 values: the first one denotes the maximum number of jumps to take from each island, and the second value denotes the minimum number of steps taken to reach the current island.
First, let's go over how our solution will work with an example array.