A Talking Pictionary: Integrating Text-to-Speech Features
Explore how to implement text-to-speech functionality in a Pictionary application using Google Vertex AI. Understand enabling the API, using the Google Cloud SDK, configuring voice parameters, and automating audio playback with Python and Streamlit to create an interactive AI-powered app.
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The text-to-speech feature seemed like a neat feature that can be used in many situations. For us, it can add another layer of interactivity for our pictionary application. For each response that the model generates, we will now speak it out aloud as well. With generative AI, the options are endless!
Testing text-to-speech
Let’s head over to the text-to-speech section of Vertex AI to begin, where we will generate the voice. We can choose from three languages, we can try with “English: Female” for now. To get a feel for how the voice might sound in our application, let’s try it with a response that was generated in the game.
Hmmm, that's a very basic shape! I need more details. Perhaps a handle? Is it a boat? Keep drawing!
Copy the response into the text section of the page ...