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House Robber II

Explore how to apply dynamic programming to solve the House Robber II problem, where houses are arranged in a circle and adjacent robberies are not allowed. This lesson helps you understand the constraints, develop a strategy, and implement an optimal solution to maximize the stolen amount without triggering alarms.

Statement

A professional robber plans to rob some houses along a street. These houses are arranged in a circle, which means that the first and the last ...