House Robber II
Explore how to apply dynamic programming to solve the House Robber II problem, where houses are arranged in a circle and adjacent robberies are not allowed. This lesson helps you understand the constraints, develop a strategy, and implement an optimal solution to maximize the stolen amount without triggering alarms.
We'll cover the following...
We'll cover the following...
Statement
A professional robber plans to rob some houses along a street. These houses are arranged in a circle, which means that the first and the last ...