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Solution: Frog Jump

Explore the dynamic programming technique to solve the frog jump problem, where the frog must cross a river by hopping on stones with jump lengths varying by one unit. Understand how to track possible jump lengths at each stone using a DP table and optimize the solution with a mapping for quick lookups.

Statement

A frog is trying to cross a river by jumping on stones placed at various positions along the river. The river is divided into units, and some units contain stones while others do not. The frog can only land on a stone, but it must not jump into the water.

You are given an array, stones, that represents the positions of the stones in ascending order (in units). The frog starts on the first stone, and its first jump must be exactly 1 ...