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Optimizing Network Performance for Mobile Apps

Optimizing Network Performance for Mobile Apps

Learn how to optimize mobile app performance by enhancing network speed through effective strategies.

We open a mobile app, expecting instant content, but the home screen remains blank for five long seconds. No error, no crash, just waiting. This kind of delay is often not caused by poor design, but by inefficient network performance.

So far, we’ve focused on optimizing the parts of a mobile app that run on the device itself, such as making the code more efficient, and improving interface responsiveness. We’ve also explored approaches to achieving smooth scrolling and rendering, even with complex content. In this final lesson, we’ll shift focus to one of the most critical yet often overlooked aspects: network performance.

This lesson will explore strategies to make network communication faster and more efficient, helping improve overall app speed. We’ll use techniques like request optimization, caching, and prioritizing critical traffic to enhance efficiency. By the end, we’ll understand how to design apps that optimize network usage for faster, smoother experiences on mobile devices.

To improve network performance effectively, we first need to understand the factors that slow it down. Let’s begin by diagnosing what impacts network speed and reliability in mobile apps.

Diagnosing network issues

To ensure smooth network performance, it’s essential to monitor a few key metrics that reveal the health of the connection. By keeping an eye on these, developers can quickly diagnose and troubleshoot potential issues, including those listed below.

  • Latency: This is the time it takes for data to travel from the source to the destination (and get a response), typically measured in milliseconds (ms). Lower latency is critical for a smooth user experience, especially in mobile apps with varying network conditions.

Example: When we send a chat message and there’s a noticeable delay (let’s say 200 ms) before it shows as “sent,” then the latency is 200 ms.

  • Bandwidth: This is the maximum theoretical rate at which data can be transmitted over a network, usually measured in megabits per second (Mbps).

Example: If we’re trying to stream a video on a slow internet connection and it keeps buffering, limited bandwidth is likely the issue. For example, the video chunk needs 10 Mbps bandwidth to provide buffer-free streaming, but the available bandwidth is 7 Mbps.

  • Throughput: This is the actual rate at which data is successfully delivered over a network under real-world conditions.

Example: Even if you have a high-speed internet connection, downloading large files can still be slow during peak hours due to reduced throughput. Even with 10 Mbps bandwidth, if only 6 Mbps is being used due to congestion, the throughput is 6 Mbps.

  • Time to first byte (TTFB): This is the time from sending a request to receiving the first byte of the response, covering both network latency and server processing time.

Example: When you tap to open a product page and nothing loads for a few seconds before content appears, it’s usually a sign of high TTFB.

The illustration below compares latency, bandwidth, throughput, and time to first byte (TTFB):

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Comparison of latency, bandwidth, throughput, and TTFB
Comparison of latency, bandwidth, throughput, and TTFB

Note: In the illustration, the variables t₁, t₂, and t₃ represent the following:

  • t₁: Time taken for a user request to reach the server.

  • t₂: Time taken for the server’s response to reach the user.

  • t₃: Time taken by the server to process the request.

Understanding these metrics helps us measure how well (or poorly) our app is performing over the network. But once we know what the problem looks like, the natural next question is:

How can we actually improve these numbers and deliver a faster experience?

To answer that, we need ...