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Player

Player

Learn how to create and manage the Player class.

Let’s start with the Player class.

UML diagram depicting Player class
UML diagram depicting Player class

As observed in the UML diagram, the Player class does not depend on other classes and can be constructed independently. Therefore, our starting point in the development process is to build this class.

As you'll see, the code for this class is not noteworthy complex. The only notable aspect is our use of list in the Player number and main (line 4) classes to compile the player roster.

It is important to note that the main class acts as the client for the Player class, serving as the environment for both constructing and testing our project. Please always remember to test at each stage.

Let’s discuss the structure of this class.

Properties

The Player class will have the following properties:

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