This device is not compatible.


Build a Music Player Application Using Angular

Learn to build a music player application using Angular, Moment.js library, and Material UI.

Build a Music Player Application Using Angular

You will learn to:

Implement dependency injection using Angular services.

Use the audio object and Moment.js library to deal with audio files in Angular.

Handle audio events to control play, pause, and the playback speed.

Use the Material UI to display the tracklist and handle the progress bar.


Web Development

Front-end Development

State Management


Basic understanding of Angular framework

Basic understanding of dependency injection

Familiarity with Material UI



Moment.js logo


Material UI

Project Description

In this project, we’ll create a music player application from scratch using Angular, the Moment.js library, and Material UI. The application will have various audio features that will enable users to play any audio file. We’ll also use dependency injection to make a few functions, like handling audio events, available throughout the project.

The music player application will give users full control over their listening experience. They will be able to play or pause a track, adjust the playback speed, move to the next or previous track, and replay a track. Additionally, users will have the option to mark tracks as favorites, making it convenient for them to find and listen to their preferred tracks easily.

Moreover, we’ll also incorporate a user-friendly slider to enable users to effortlessly drag the slider to their preferred position on the timeline and begin the track. This feature will enable precise navigation to any point within a track, ensuring a seamless experience for the users.

The final music player display will be as follows:

The final layout of the application
The final layout of the application

Project Tasks


Getting Started

Task 0: Introduction to the Environment

Task 1: Set Up Routes for the Application

Task 2: Create the State Object for the Music Player


Develop the Music Service

Task 3: Implement an Audio Playback Control

Task 4: Handle the Audio Object Events


Develop the Player Controls

Task 5: Display and Play Tracks

Task 6: Handle the Progress Bar and Seek Functionalities

Task 7: Implement the Pause and Resume Functionalities

Task 8: Handle the Next and Previous Track Functionality

Task 9: Implement the Track Repeat and Speed Functionalities


Manage Favorite Tracks

Task 10: Develop the Favorites Functionality and Page

Task 11: Retrieve, Display, Play, and Remove Favorites