Game
Explore how to develop the Java Game class for a basketball tournament system, including managing teams and players, populating game data, and printing detailed game information. This lesson guides you in implementing the Game class and integrating it with Team and Player classes, enhancing your object-oriented programming skills with practical examples.
Upon completion of the Team class, our focus shifts to developing the Game class.
As illustrated in the UML diagram, the Game class comprises two classes, Team and PlayerGameStats. Therefore, to construct the Game class, we require both of these components. While the Team class is already prepared, the PlayerGameStats class still awaits development.
Two feasible options present themselves:
One, to commence by constructing the
PlayerGameStatsclass before proceeding to theGameclass.Two, to proceed with building the
Gameclass without thePlayerGameStatsclass for the time being.
In our case, we opt for the latter approach. We’ll initially develop the Game class without the PlayerGameStats class. Subsequently, once the Game class is constructed, we’ll proceed to develop the PlayerGameStats class and then update the Game class accordingly.
Because every game entails the participation of two teams, the Game class includes two data members of type Team to meet this ...
public Team homeTeam;public Team awayTeam;
Another noticeable alteration emerges within the ...