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Player

Explore how to define a Player class in Java, utilizing ArrayList to manage a roster. Learn to implement methods for populating players from data and printing their details, while testing in a Java main class environment.

Let’s start with the Player class.

UML diagram depicting Player class
UML diagram depicting Player class

As observed in the UML diagram, the Player class does not depend on other classes and can be constructed independently. Therefore, our starting point in the development process is to build this class.

As apparent, the code is not noteworthily complex. The only notable aspect is our use of an ArrayList in the Player and Main classes to compile the player roster.

Note: The Main class acts as the client for the Player class, serving as the environment for both constructing and testing the project. Always remember to test at each stage.

Let’s discuss the structure of this class.

Data members

The player class will have the following data members:

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