Different Strategies for Implementing State Machines
Explore various strategies for implementing finite state machines in C, including traditional conditional logic, table-based solutions, and their limitations. Learn why the State pattern offers a clearer, scalable alternative that improves readability and maintainability of complex state management.
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Every non-trivial program passes through several different states during its lifecycle. Describing this lifecycle as a finite state machine is a simple and useful abstraction. This lesson investigates different strategies for implementing state machines. The goal is to identify mechanisms that let the code communicate the intent of expressing the problem as a finite state machine.
Traditional Solution with Conditionals
Consider a simple, digital stop-watch. In its most basic version, it has two states: started and stopped. A traditional and direct way to implement this behavior in C is with conditional logic in the shape of switch/case statements and if-else chains.
In this example, the digital stop-watch is implemented as a First-Class ADT.
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