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Software Design Patterns in C
Gain insights into software design patterns in C, explore their implementation, discover underlying principles, and learn to build a vocabulary for better communication and coding practices.
4.3
42 Lessons
2h 45min
Join 2.9 million developers at
Join 2.9 million developers at
Learning Roadmap
1.
Introduction to Pattern in C
Introduction to Pattern in C
Get familiar with software design patterns in C, addressing complexity and enhancing development.
2.
The First-Class ADT Pattern
The First-Class ADT Pattern
Get started with decoupling interfaces from implementations using the First-Class ADT pattern.
3.
The State Pattern
The State Pattern
5 Lessons
5 Lessons
Break apart the complexities of the State Pattern for efficient state management in C.
4.
The Strategy Pattern
The Strategy Pattern
5 Lessons
5 Lessons
Grasp the fundamentals of the Strategy pattern for flexible and maintainable software design.
5.
The Observer Pattern
The Observer Pattern
5 Lessons
5 Lessons
Dig into the Observer pattern's decoupling, dependency management, efficiency, implementation, and complexities in C.
6.
The Reactor Pattern
The Reactor Pattern
6 Lessons
6 Lessons
Follow the process of implementing the Reactor pattern for efficient event-driven applications.
7.
Idiomatic Expressions
Idiomatic Expressions
10 Lessons
10 Lessons
Master idiomatic expressions in C for enhanced code efficiency, safety, and maintainability.
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ABOUT THIS COURSE
Software design patterns are a valuable tool in any software developer's skill set. However, most design patterns are described in the context of an object-oriented programming language such as C++ or Java. The C language is sadly absent in the pattern literature. This course is here to change that by demonstrating that it is possible to use patterns in C programs and how it adds benefits to C programmers. You will learn why design patterns are more of a communication tool than technical solutions, and how patterns let you build and share a common vocabulary that simplifies communication.
The course presents a number of patterns and explains how to implement them in C. Each pattern is introduced via the problem it solves and the domains where the pattern can be used. We also discuss the underlying design principles as well as the trade-offs when applying the pattern. Finally, the course covers a set of coding idioms that will guide you when applying design patterns in C.
ABOUT THE AUTHOR
Adam Tornhill
Adam Tornhill is a programmer who combines degrees in engineering and psychology. He's the founder of codescene.com where he designs tools for software analysis, and a frequent speaker at software conferences.
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