Design the 2048 Game Architecture
Explore the foundational steps in designing the 2048 game's backend architecture. Understand the 4x4 board representation, define the roles of core functions, and sketch the data flow in main(). Use AI to clarify design decisions and prepare for implementing game logic.
Step 0: Run the work-in-progress version of the game
You’ve already interacted with the game as an end user. It’s time to move to the backend and start working on the codebase. Review the boilerplate code and note the overall structure. Utilize the AI Mentor to gain a deeper understanding of the code.
You can run this and see the placeholder text. The important thing is that you see the structure and main() as the entry point.
Step 1: Understand the board representation and invariants
A few initial thoughts to consider:
The board will always be a 4×4 grid.
We’ll represent it as list of lists, where 0 means empty, and other integers are tile values like 2, 4, 8.
Each row of the board is a list of length four.
Can you imagine what this board will look like to the end user if rendered correctly on the screen?
Let’s have a conversation with your AI copilot about the representation of the board.
Prompt hint: I am designing a 2048 game in Python on a fixed 4×4 grid.
The board will always be a list of 4 lists.
Each inner list has 4 integers.
0 means “empty cell;” positive powers of 2 (2, 4, 8, ...) are tiles.
In your own words, explain why this board representation (a 4×4 list of lists of ints with 0 as empty) is a good choice. Include:
How I will access or change a single cell.
How this structure will make it easier to write functions later (like moving tiles or checking for game over).
Keep the explanation short (5–7 sentences) and do not write any code yet.
Step 2: Design the responsibilities for each function
In the previous lesson, you played the game. We reverse-engineered the game to identify a set of functions that, if designed well, can implement its behavior. Now review the code below. The goal is to define the responsibility of each function. This reflects a modular approach to software development. For each function, infer from its name what it should do, what inputs it requires, and what output it produces.
Step 3: Sketch the data flow through main()
Once you’ve defined each helper function’s role, decide the call order from the main() driver. Can you sketch that call flow mentally? Once you have a rough draft, read the prompt below and paste it into the AI copilot.
Prompt hint: I am building a 2048 game in Python on a fixed 4×4 grid. These are the core functions I have planned:
create_initial_board() -> list[list[int]]render_board(board: list[list[int]]) -> strcompress_row(row: list[int]) -> list[int]merge_row(row: list[int]) -> tuple[list[int], int]move_board(board: list[list[int]], direction: str) -> tuple[list[list[int]], int, bool]check_game_state(board: list[list[int]], target: int = 2048) -> strmain() -> None
My goal is to design what main() will eventually do. It should:
Create the initial board and score.
Repeatedly show the board, ask for a move, apply the move, add a tile if the board changed, and check for win/lose.
Stop when the game is won or lost.
Use the above prompt in the widget below:
Step 4: Lock in the skeleton main()
Once we have the design for the main function, let’s update the skeleton main() to reflect the planned flow, but we still don’t call any unimplemented functions yet (to avoid runtime errors). We just scaffold future lines as comments.
Run this. It still only prints text, but the comments in main() describe the behavior you’ll implement next.
By the end of the lesson, you have:
Run an executable (stub) game script with a real main() entry point.
Fixed the core invariants: 4×4 grid, 0 = empty cell.
Named and specified the 7 core functions.
Written or refined natural-language descriptions of each function’s responsibility.
Sketched the future behavior of main() and documented it in comments.
Used AI in two “safe” ways:
Clarifying the board model.
Articulating the
main()behavior.
In next lesson, you’ll implement the first real functionality (create_initial_board) and, for the first time, make main() actually call one of their functions and print a real 4×4 board.