Merging Tiles and Scoring
Explore the development of the merge_row function for 2048 to apply game-specific merge rules correctly. Learn to generate detailed specifications with AI help, implement and test the function in Python, and understand how merging combines with compressing rows to effect game moves.
By the end of this lesson, you will:
Generate detailed specs for
merge_row(row: list[int]) -> tuple[list[int], int]with the help of AI.Understand the exact 2048 merge rules (especially tricky cases like
[2, 2, 2, 0]).Generate code for the
merge_rowfunction, with the help of specs.Test the AI-generated code.
See how
compress_rowandmerge_rowwill combine to create a full left move.
If you look at the illustration closely, we can compress a row to the left, then merge any adjacent tiles that can be merged, and compress again to achieve the final row state.
Step 0: Starting point
We start from the end-of-lesson file from the previous lesson and highlight that merge_row is our target.
When you run the program, the board is initialized and rendered correctly. Assuming a left move is triggered, all tiles are ...