Rendering the Board
Explore how to create a render_board function that converts the 2048 game board into a readable ASCII grid format. This lesson guides you through testing the rendering, integrating it into the main program, and visualizing a static initial game state that updates with random tiles each run.
By the end of this lesson, you will implement render_board(board) that takes the current board as input and returns a string ASCII board formatted as follows, so the user can get a look and feel of a command line game:
Backend board:
[[0, 0, 2, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
Backend board in the code
Rendered board:
+-----+-----+-----+-----+| | | 2| |+-----+-----+-----+-----+| | | | |+-----+-----+-----+-----+| | | | |+-----+-----+-----+-----+| | | | |+-----+-----+-----+-----+
Rendering the board on CLI