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Rendering the Board

Explore how to create a render_board function that converts the 2048 game board into a readable ASCII grid format. This lesson guides you through testing the rendering, integrating it into the main program, and visualizing a static initial game state that updates with random tiles each run.

By the end of this lesson, you will implement render_board(board) that takes the current board as input and returns a string ASCII board formatted as follows, so the user can get a look and feel of a command line game:

Backend board:

[[0, 0, 2, 0], [0, 0, 0, 0], [0, 0, 0, 0], [0, 0, 0, 0]]
Backend board in the code

Rendered board:

+-----+-----+-----+-----+
| | | 2| |
+-----+-----+-----+-----+
| | | | |
+-----+-----+-----+-----+
| | | | |
+-----+-----+-----+-----+
| | | | |
+-----+-----+-----+-----+
Rendering the board on CLI

Step 0: Starting point

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