Moving the Whole Board
Explore how to build the board movement logic for the 2048 game. This lesson guides you to implement move_board using compress and merge operations, applying transformations like reverse and transpose to handle all directional moves. You'll learn to maintain functional purity and integrate user inputs for interactive gameplay, while leveraging AI assistance to write clear helper functions and refine your code.
By the end of this lesson, you will:
Implement
move_board(board, direction) -> (new_board, gained_score, moved_flag).Reuse
compress_rowandmerge_rowto implement a left move.Use reverse and transpose transformations to reuse left-move logic for right/up/down.
Keep
move_boardpure (returning a new board instead of mutating the original).Wire
move_boardintomain()so the user can actually move tiles withw/a/s/d.Use AI to:
Help describe the transformation strategy
Generate helper functions (
transpose,reverse_rows)Refine their
move_boardimplementation.
We have implemented the complete board movement thus far, but only assuming the user presses the left arrow key (or key ‘a’). Now it’s time to use that to implement the other three directions as well. ...