Introduction to Functions
Learn how to use functions and recursion to improve the readability and efficiency of the code.
A function is a self-contained block of code created to execute a specific task. It serves as a reusable component, streamlining development by promoting cleaner, modular, and more efficient code. Think of it as a small program within your main application, designed to handle a particular operation. It is called from within a section of code. When the function’s code has been executed, the control returns to the calling code.
Function as an opaque box
Think of a function as an opaque box designed to perform a specific task without needing to understand what is happening under the hood. This box is given a name, it receives certain inputs (arguments or parameters), and based on these inputs, it produces a corresponding result (output). Once a function is defined, it can be called (or invoked) from other parts of the program, using its name, as many times as needed. For example, let’s say you have a function called CircleArea
. This function calculates the area of a circle. It takes as input the radius of the circle and, after performing the required operations, outputs the calculated area of the circle. We can use this function repeatedly with different radii to get the area of various circles without needing to understand the specific formula used within the function.
Benefits of a function
A function offers several benefits. Some of these are written below:
Reusability: A function allows us to write code only once and reuse it as many times as we want, thus reducing the lines of code. ...