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A Brief Introduction to Classes

Explore the fundamentals of classes in Dart, understanding how they serve as blueprints for creating objects. Learn to define instance variables and methods, and grasp the difference between built-in and user-defined classes to build your Dart programming foundation.

Classes are blueprints

A blueprint is a guide used for making something. In the real world, blueprints are usually plans for making buildings. You can create multiple buildings using the same blueprint with each building being unique but having the same basic architecture. For instance, a blueprint might specify the number of rooms a house should have. While each house built using that blueprint will have the same number of rooms, one house might have rooms with white walls and another might have rooms with blue walls, making them unique entities, but still related ...