Objects of a Class
Let’s create our first object of a class and learn how to use its class members.
We'll cover the following...
We'll cover the following...
Instantiating a class
Once a class has been defined, you can create objects from the class blueprint using the new keyword followed by a class identifier which is further followed by parenthesis (()).
The
newkeyword became optional in Dart 2.
We usually don’t create objects for the sake of just creating them, rather, we want to work with them in some way. For this reason, we assign the object to a variable. Let’s instantiate ...