Declare That the Player Has Won
Explore how to enhance a Ruby hangman game by implementing a winning condition that ends the game when the player finds all hidden letters. Understand checking conditions, breaking loops, and displaying win messages to improve game functionality and flow.
We'll cover the following...
We'll cover the following...
Once the game starts, it only stops if the player enters “stop” when he enters a proposal. Even if the player finds all the hidden letters, the game goes on and keeps asking for more letters. We'll now change the code to stop the game as soon as the player has found all the letters.
Let's discuss the improved code
First, let's replace the hidden word with a word containing ...