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Part 2: Universal Render Pipeline (URP) in AR

Explore how to set up and configure the Universal Render Pipeline within Unity for augmented reality applications. Learn to write and implement AR placement indicator scripts that allow interactive object placement in AR scenes. Understand how to assemble controller objects and test your AR experience across devices, enhancing your ability to create visually engaging AR content.

In the second part of our URP in AR lesson, we’ll enhance our scene with more functionalities. We’ve covered setup, URP configuration, post-processing, Prefab creation, and placement indicator. Now, we’ll write the placement indicator script, set up the final scene, and test our AR project. Gain a comprehensive understanding of URP in AR and easily create immersive experiences. Let’s dive in!

Writing the placement indicator script

Create a new C# ...