Part 2: Universal Render Pipeline (URP) in AR

Learn to apply post-processing effects and optimize performance for visually stunning experiences.

In the second part of our URP in AR lesson, we’ll enhance our scene with more functionalities. We’ve covered setup, URP configuration, post-processing, Prefab creation, and placement indicator. Now, we’ll write the placement indicator script, set up the final scene, and test our AR project. Gain a comprehensive understanding of URP in AR and easily create immersive experiences. Let’s dive in!

Writing the placement indicator script

Create a new C# script in the project, which will handle the placement indicator functionality. Given below is the script:

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