Scene Setup
Learn scene setup in Unity, from creating new scenes to optimizing performance with GameObjects, components, Prefabs, and lighting for better visual quality.
Introduction
Unity is a powerful game engine that allows developers to create incredible experiences, whether working on a small project or a large-scale game. One of the essential aspects of Unity development is scene setup, which involves creating and organizing the objects, cameras, lights, and other elements that make up the game world.
This lesson will walk us through setting up an introductory scene in Unity.
Create a new scene
Because we have already created a new project in the previous lessons, we will use the same one. Navigate to the “File” menu and select “New Scene” to create a new scene once the project is set up. Give the scene a name and save it in the project directory. This practice is similar to the steps in the Project Setup lesson.
Adding objects
Next, we’ll want to add objects to our scene. To do this, navigate to the GameObject menu and select the type of object we want to add, such as a cube or a sphere. We can also import assets from the Asset Store or other sources, such as 3D models or textures.
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