Creating the Starfield of the Spaceship Game Using Range Operator
Explore how to generate and animate a starfield using the RxJS range operator as part of building a reactive spaceship game. Understand how to create star objects with randomized coordinates and sizes, update their positions continuously, and render them on a canvas to simulate traveling through space.
We'll cover the following...
We'll cover the following...
The first things we need to create for a game set in space are stars. We’ll create a starfield that scrolls down to give the player a feeling of traveling through space. For this, we’ll first generate the stars using the range operator:
Each star will be represented by an object that contains random coordinates and sizes between 1 and 4. ...