Animating Objects
Learn to create, modify, and apply animations to objects in A-Frame.
In this lesson, we’ll learn how to add animations to A-Frame objects using the built-in animation component. Animations can add interactivity and visual interest to XR experiences and can be used to create a variety of effects, such as movement, rotation, and scaling.
The animation
component allows us to modify the following:
Component values such as
position
,rotation
, andscale
Component property values such as
light.intensity
We’ll learn about the application of the animation component by modifying both the components and the components’ properties.
Adding the animation
component
The animation
component is a built-in component in A-Frame that allows us to create and control animations in our VR/AR scene. To add the animation component to an object, we simply need to include the animation
attribute in the object’s HTML tag like this:
In this example, we’ve added the animation
component to a box object and set its animation properties. The property
attribute specifies the object’s property that we want to animate (in this case, its position
), and the to
attribute specifies the final value (x, y, z) of the property the animation will animate toward. In this case, the cube is animated to demonstrate a linear motion on the z-axis. The initial position of the cube was (0, 1, -5)
, and it moved to (0, 1, -3)
. The dur
property defines the duration of the animation, and the loop
attribute specifies whether the animation should repeat or not.
Properties of the animation component
Here are the key properties of the animation component:
property
: This property specifies which entity property should be animated. It could beposition
,rotation
,scale
,color
, or any other property.from
andto
properties: These properties determine the starting and ending values of the animation. For example, if we want to animate the position of an entity from one location to another, we’d specify the starting position and the destination position.easing
: This property determines the rate at which the animation progresses over time. Animations can utilize easing methods likelinear
,ease-in
,ease-out
, or custom easing functions, affecting the animation’s pace/speed and visual smoothness.dur
: This property sets the length of time in milliseconds that the animation should take to complete.loop
: This property determines whether the animation should repeat indefinitely or just run once.dir
: This property in animations defines the direction of the animation, such asnormal
,alternate
andreverse
. In thenormal
direction, the animation progresses from thefrom
value to theto
value. In thereverse
direction, it moves from theto
value back to thefrom
value.delay
: This property allows us to specify a delay before the animation starts. If the animation is set to loop continuously, the delay will apply between each animation cycle.
Using these properties, we can create complex animations that respond to user input, change dynamically over time, and add life to virtual reality experiences.
Creating basic animations
Now that we’ve added the animation component to an object, let’s create some basic animation sequences. In this example, we’ll create a sequence of animations that cause a box to move, rotate, and scale over time.
In this example, we’ve added three separate animations to the box object, each with its own animation
attribute. Notice that the animation
attribute name has double underscores (__
) and an identifier appended afterward (e.g., animation__1
). This feature of A-Frame comes in handy when multiple animations are to be assigned to a single entity. The dur
attribute specifies the duration of each animation in milliseconds, and the easing
attribute specifies the easing function that controls how the animation progresses over time.
Example: Orbiting objects
In this example, we demonstrate how we can rotate the objects in our scene in an orbit. To do this, we nest the object we want to rotate under the animation
entity. For example, the models rotate in a 0.4
meter orbit. Similarly, the model just rotates on its current position because its x-coordinate is set to 0
relative to the animation
component. You’re encouraged to experiment with other values below:
Let’s learn to how change the properties of the components.
Example: Changing the animation
component’s property
So far, we’ve learned how to modify components such as position
, rotation
, and scale
. Now, we’ll learn how to modify the value of a component’s property
attribute, such as the intensity
value of the light
attribute.
We use a spot light in this example to illustrate the concept. We make the spot light a child component of the model and add the animation
component. The animation
component’s property
attribute is set to light.intensity
because that’s what we’re modifying. We increase the intensity of the light on the model from 1.0
to 20.0
in a span of 5
seconds. We can see the effect in real time below:
easing
can be used when animating light intensity, providing smooth transitions in light changes. Besides light intensity, various properties can be animated, including position
, rotation
, scale
, color
, opacity
, etc. Additionally, as seen in the above example, we can change colors along a spectrum by animating the color
property, creating dynamic visual effects.
Conclusion
We learned about adding animations to our XR environment via the A-Frame animation component. Now, with these animations, we can make our objects move, rotate, and scale.