Raycaster, Cursor, and Registering Components

Learn about the fundamental components that enable interaction in VR: the raycaster and the cursor.

The usefulness of any environment is defined by the level of interactivity it offers. This is why a fair understanding of how we interact with objects around us is essential.


In this section, we’ll learn about interaction concepts in A-Frame to make our virtual environments interactive and fun. We’ll further learn to employ A-Frame’s cursor and raycaster techniques to add interactivity to our environments.

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