Textures, Materials, and Shaders

Learn to use textures, materials, and shaders to create visually compelling 3D scenes.

Now that our sample scene has a car with headlights, let’s map a texture onto the car body instead of solid colors. We can modify the texture of an entity using the material component.

The material component

material in A-Frame is a component that determines the appearance of an object in a 3D scene. It defines how light interacts with an object and determines the object’s color, shininess, transparency, and other visual properties.

Material can be added to an object in A-Frame by adding the material component. The material component can then be customized with a variety of properties, such as color, opacity, shader, and src.

For example, the following code creates a red, semi-transparent sphere with a shiny surface:

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