Perspective and Environment: Camera, Sky, and Ground
Get an introduction to the camera component and its features. Learn to add sky and ground components to your scene.
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The camera component in A-Frame represents the perspective from which the user views the scene. To create a camera component in A-Frame, we can use the <a-camera>
primitive, which is a convenience layer (i.e., syntactic sugar) for the <a-entity>
element with camera components.
Recreating the default camera
A-Frame adds a default camera on its own if we don’t explicitly define the camera in the scene. The camera component is just an entity with the camera
, look-controls
, and wasd-controls
properties as shown below:
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