Abstract Factory: Implementation and Example
Explore the Abstract Factory design pattern by building a C# audio player that adapts to Windows and Linux environments. Understand how to create OS-specific button abstractions and their concrete implementations, and learn to manage multiple related objects through a factory to ensure scalable and maintainable code.
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In this example, we’ll create an audio player application that’ll be able to play audio on either Windows or Linux. It’s similar to what we did when we understood the implementation of the Factory Method pattern. However, there will be some crucial differences.
In the example that we’ve used to demonstrate the Factory Method pattern, we’ve been returning a concrete OS-specific implementation of an audio player depending on which operating system the software runs on. However, this time we’ll be returning concrete implementations of OS-specific individual functionalities. We’ll have an object that will provide an abstraction for the “Play” button and another object that will provide an abstraction for the “Stop” ...