Builder: Implementation and Example
Explore how to implement the Builder design pattern by creating a cross-platform audio player in C#. Understand how to build OS-specific player components step-by-step, utilizing abstractions and concrete classes to assemble the final product. This lesson helps you apply Builder pattern concepts to real-world scenarios for flexible software design.
In our example, we’ll once again build an audio player that can play audio on both Linux and Windows operating systems, as we did for Factory Method and Abstract Factory. This time, we’ll do so by using the Builder design pattern.
Creating a console application
We’ll start by creating a .NET console application. We’ll first add some static utility classes that’ll provide audio playback functionality on both Windows and Linux.
Implementing the utility classes
For the Linux implementation, we’ll add the LinuxPlayerUtility.cs file with the following content:
Windows implementation will be placed into the WindowsPlayerUtility.cs file, which will contain the following code:
Implementing the “Play” button
We’ll then add the PlayButton.cs file, ...