How it Works: Vivifying the Canvas
Explore how to animate movement on an HTML canvas by calculating new ball positions with a loop and controlling the animation flow using timers. Understand how setInterval triggers repeated drawing and how clearInterval stops the animation when the ball lands, giving you foundational skills to create dynamic canvas animations.
We'll cover the following...
We'll cover the following...
How it works
In steps one and two, you implemented the single calculation that computes the new ball coordinates. The for loop you added in step three calculated all 25 positions of the ball, but it did this so fast that you ...