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Solution: Frog Jump

Understand how to apply dynamic programming to track possible jumps a frog can make to cross stones in a river. Learn to build and update a DP table while using a map for quick stone position lookups, helping determine if reaching the last stone is possible.

Statement

A frog is trying to cross a river by jumping on stones placed at various positions along the river. The river is divided into units, and some units contain stones while others do not. The frog can only land on a stone, but it must not jump into the water.

You are given an array, stones, that represents the positions of the stones in ascending order (in units). The frog starts on the first stone, and its first jump must be exactly 1 ...