Software Design Patterns in C
Gain insights into software design patterns in C, explore their implementation, discover underlying principles, and learn to build a vocabulary for better communication and coding practices.
Adam Tornhill is a programmer who combines degrees in engineering and psychology. He's the founder of codescene.com where he designs tools for software analysis. He's also the author of Software Design X-Rays, the best-selling Your Code as a Crime Scene, Lisp for the Web and Patterns in C. Adam's other interests include modern history, music and martial arts.
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What You'll Learn
- Explain how design patterns serve as communication tools to manage complexity in C development
- Identify design, architectural, and language-level pattern categories and their purposes in C
- Implement the First-Class ADT pattern in C using incomplete types and controlled lifecycle APIs
- Build finite state machines in C using the State pattern with function pointers and context structs
- Apply the Strategy pattern in C to swap algorithms and reduce conditional logic via function pointers
- Implement Observer in C with registration and push/pull notifications using void* and callbacks
- Construct an event-driven C design using the Reactor pattern with an event loop and handler registry
Learning Roadmap
1.
Introduction to Pattern in C
Introduction to Pattern in C
2.
The First-Class ADT Pattern
The First-Class ADT Pattern
3.
The State Pattern
The State Pattern
5 Lessons
5 Lessons
4.
The Strategy Pattern
The Strategy Pattern
5 Lessons
5 Lessons
5.
The Observer Pattern
The Observer Pattern
5 Lessons
5 Lessons
6.
The Reactor Pattern
The Reactor Pattern
6 Lessons
6 Lessons
7.
Idiomatic Expressions
Idiomatic Expressions
10 Lessons
10 Lessons
Adam Tornhill
Adam Tornhill is a programmer who combines degrees in engineering and psychology. He's the founder of codescene.com where he designs tools for software analysis, and a frequent speaker at software conferences.
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