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Exercise: Physics Trajectory Engine

Explore how to develop a physics trajectory engine in C# by implementing projectile distance calculations using static local functions. Understand how to apply the projectile motion formula, use using static directives for Math methods, and format outputs precisely while maintaining clean, encapsulated code structure.

Problem statement

You are developing the physics engine for a 2D artillery game. When a player fires a projectile, the engine must calculate the total horizontal ...