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Solution: Game Entity Factory

Explore how to build a game entity factory in C# that uses abstract base classes and generic methods with constraints. Learn to manage inheritance, create sealed classes, and dynamically instantiate game characters with type-safe factory methods for scalable OOP design.

We'll cover the following...
C# 14.0
namespace GameDev;
public abstract class Character
{
public string Name { get; set; } = "Unknown";
}
public sealed class Boss : Character
{
// Boss-specific logic would go here
}
public static class EntityFactory
{
public static T Spawn<T>() where T : Character, new()
{
T entity = new T();
entity.Name = $"Spawned {typeof(T).Name}";
return entity;
}
}
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