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Solution: Physics Trajectory Engine

Explore how to build a physics trajectory engine by leveraging C# features such as using static directives and static local functions. Understand how to write efficient, readable code that performs precise mathematical calculations like distance with rounding, helping you grasp additional language capabilities in a practical context.

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C# 14.0
using static System.Math;
double velocity = 25.0;
double angleInRadians = 0.785398;
double rawDistance = CalculateDistance(velocity, angleInRadians);
double finalDistance = Round(rawDistance, 2);
Console.WriteLine($"The projectile traveled {finalDistance} meters.");
static double CalculateDistance(double v, double theta)
{
double gravity = 9.81;
return (Pow(v, 2) * Sin(2 * theta)) / gravity;
}
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