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Solution: Frog Jump

Explore how to apply dynamic programming to solve the Frog Jump problem, where the frog must jump on stones with variable jump lengths. Understand how to track reachable states and optimize using a DP table for river crossing scenarios.

Statement

A frog is trying to cross a river by jumping on stones placed at various positions along the river. The river is divided into units, and some units contain stones while others do not. The frog can only land on a stone, but it must not jump into the water.

You are given an array, stones, that represents the positions of the stones in ascending order (in units). The frog starts on the first stone, and its first jump must be exactly 1 ...