Configuring the Unity Project
Learn how to configure Unity for your first VR project.
We’ve familiarized ourselves with the basic concepts and configurations essential to begin our Unity development journey. This chapter will further our proficiency with VR development by giving us a run-through of features integral to most VR experiences. We’ll learn to create a room, furnish it with some assets, and add lighting to it. Then, we’ll cover some basic locomotion techniques to be able to move to different locations within the room. Finally, we’ll learn to implement interactions, like grabbing, within our scene.
The following are some essential configurational changes needed to create a virtual reality project in Unity. We’ll go through these configurations step by step.
Unity VR settings
Assuming you’ve already downloaded and installed the Unity Hub 2021.3.6f1
Editor, let’s create our first VR app in Unity.
In Unity Hub, go to the “Projects” section and click the “New project” button.
Select “3D Core” with the Unity built-in renderer as the template for your project.
Type in a name for your project and choose a location for it. Then, click the “Create project” button.
The Unity Editor will open with a default scene that includes a camera and directional light.
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