Textures, Shaders, and Materials
Explore the core graphics concepts in Unity focusing on textures shaders and materials. Understand how meshes define shape textures add surface detail and shaders instruct the GPU to render objects. This lesson helps you apply these concepts to create realistic 3D models essential for immersive VR environments.
We'll cover the following...
Overview
Fall Guys is the most popular Unity game nowadays. When we choose a character for our scene, we only see the model of the character. However, there are a lot of underlying graphical modules involved in rendering the model. Each character is a 3D model which is made up of textures, shaders, and materials.
Breaking down the object mystery
In Unity, 3D objects can be broken down into two parts.
Shape
Appearance, such as colors, textures, etc.
Take the example of a primitive shape like a cube. It’s made up of vertices and edges that make up polygonal surfaces. These surfaces combine to make the shape of an object.
Let’s experiment with this. In the “Shaded Wireframe” view below, we can see the meshes of a cube and a sphere.
Note: To enable the “Shaded Wireframe” mode, click the Draw mode indicated by the red box below and select the “Shaded Wireframe” mode.
These ...