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Importing Assets and Packages

Explore the process of importing assets and packages in Unity to build VR projects. Understand different asset types, use the Package Manager for organization, and learn how to import from local files or the Unity Asset Store to enhance your VR development skills.

Assets

To create a complete project in Unity, we often need 3D models, audio, and visual effects. These components, along with others that are supported by Unity, are known as assets. Assets can be sourced from external sources such as the Unity Asset Store, Sketchfab, and Mixamo, or we can hire a 3D artist to create custom assets from scratch.

Low poly and high poly

There are generally two types of assets: low poly and high poly. Poly refers to the number of polygons used to create a 3D model. Polygons are small, closed geometric shapes that are combined to form a mesh that forms the surface of a 3D model. High poly models have more polygons than low poly models, which makes them more detailed but also slower to render. Low poly models, on the other hand, are less detailed but are more performant and have faster rendering times.

If we’re looking for highly detailed models for our game design, we might want to use high poly models. However, if we want better ...