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Designing and Configuring the Camera

Explore how to design and configure the Camera component in Unity to enhance VR experiences. Understand key concepts like perspective and orthographic projection, field of view adjustments, clipping planes, and physical camera settings to create immersive and visually accurate virtual environments.

Camera overview

A good VR environment must have proper lighting, camera positioning, and animations. These are major components that shape the aesthetics of any Unity scene. The design and configuration of cameras make the user experience interactive and enjoyable. In this lesson, we’ll discuss some optimal approaches for designing and configuring the Camera component in Unity.

Camera object

Whenever we first create a Unity project, it spawns us to an empty scene with a camera in it. Otherwise, we can simply add it by navigating to “GameObject > Camera.” Here’s what the “Camera” component will look like:

Properties of the Camera component
Properties of the Camera component
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