The Way to Go

This Golang course covers core constructs and advanced error-handling, networking, and templating techniques of Go for enterprise systems developers.

Intermediate

255 Lessons

25h

Certificate of Completion

This Golang course covers core constructs and advanced error-handling, networking, and templating techniques of Go for enterprise systems developers.

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This course includes

18 AI Feedbacks
285 Playgrounds
19 Challenges
11 Quizzes

This course includes

18 AI Feedbacks
285 Playgrounds
19 Challenges
11 Quizzes

Course Overview

Go (sometimes called Golang) is one of the most popular languages today, and is a key part of many enterprise tech stacks. Many developers prefer Go to other languages like C++ and Scala because of its memory management model which allows for easier concurrency. In this course, you will learn the core constructs and techniques of the language. After going through the basics, you will then learn more advanced Go concepts like error-handling, networking, and templating. You'll learn how to program efficientl...Show More

TAKEAWAY SKILLS

Go

Programming Language

Course Content

1.

Origin, Context and Popularity of GO

In this chapter, you will get a brief overview of Golang, its history, and different programming features that help it outshine other programming languages.
2.

Basic Constructs and Elementary Data Types

The chapter covers a foundational overview of Go, covering basic constructs, e.g., identifiers, data types, functions, and operators essential for programming.
3.

Control Structures

This chapter covers Go's decision-making with if-else and switch-case, error handling, looping techniques, and flow control using various control constructs.
4.

Functions

The chapter explores functions in Go, covering definitions, parameters, return values, higher-order functions, recursion, closures, and optimization techniques.
5.

Arrays and Slices

The chapter explores the concepts of arrays, slices, and their practical applications in Go, highlighting initialization and manipulation.
6.

Maps

8 Lessons

The chapter explores Go maps, a key-value collection, covering data retrieval, iteration, and techniques for checking existence and managing structures.
7.

Packages

12 Lessons

The chapter discusses essential Go packages, including standard libraries, custom package creation, synchronization tools, and external libraries for enhanced development.
8.

Structs and Methods

24 Lessons

The chapter discusses Go's structs and methods, covering their definitions, usage, advanced concepts, and implementation challenges, emphasizing encapsulation and memory management.
9.

Interfaces and Reflection

25 Lessons

The chapter outlines Go's interface system, including abstraction, polymorphism, and reflection, showcasing how to implement and utilize interfaces effectively.
10.

Reading and Writing

23 Lessons

The chapter covers user input, file I/O, CSV processing, and data serialization in Go, emphasizing practical read/write challenges and solutions.
11.

Error-Handling and Testing

13 Lessons

The chapter covers Go's unique error handling, panic mechanisms, testing methodologies, and performance analysis, stressing robust error management practices.
12.

Goroutines and Channels

29 Lessons

The chapter explores Go's concurrency model, focusing on goroutines and channels for efficient data communication and synchronization in parallel programming.
13.

Networking, Templating and Web-Applications

15 Lessons

The chapter explores creating robust web applications in Go, covering server implementation, templates, error handling, and cloud deployment.
14.

Common Go Pitfalls and Patterns

5 Lessons

The chapter addresses common pitfalls in Go programming, including error handling, resource management, and best coding practices for efficiency and reliability.
15.

Performance Advices

5 Lessons

The chapter focuses on key performance techniques in Go, covering data structures, functions, goroutines, and best practices for efficiency and error handling.
16.

Building a Complete Application

7 Lessons

The chapter details the development of a URL shortener application, covering its structure, storage solutions, performance enhancements, and interface improvements.
17.

Appendix

13 Lessons

The appendix provides essential insights into Go's architecture, installation processes, workspace configuration, development environments, and debugging tools.

Course Author

Trusted by 1.4 million developers working at companies

Anthony Walker

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Emma Bostian 🐞

@EmmaBostian

Evan Dunbar

ML Engineer

Carlos Matias La Borde

Software Developer

Souvik Kundu

Front-end Developer

Vinay Krishnaiah

Software Developer

Eric Downs

Musician/Entrepeneur

Kenan Eyvazov

DevOps Engineer

Anthony Walker

@_webarchitect_

Emma Bostian 🐞

@EmmaBostian

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