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Solution: Frog Jump

Explore the dynamic programming approach to solve the Frog Jump problem, where a frog must cross a river by jumping on stones placed at specific positions. This lesson helps you understand how to track jump lengths, use mapping for quick lookups, and implement an efficient DP solution to determine if the frog can reach the last stone.

Statement

A frog is trying to cross a river by jumping on stones placed at various positions along the river. The river is divided into units, and some units contain stones while others do not. The frog can only land on a stone, but it must not jump into the water.

You are given an array, stones, that represents the positions of the stones in ascending order (in units). The frog starts on the first stone, and its first jump must be exactly 1 ...