Exercise: Modular Physics Engine
Explore modular program design by creating a physics engine library in C++. Learn to separate interface and implementation using header and source files, wrap functions in nested namespaces, and manage dependencies without polluting global namespaces. Understand how to calculate kinematic equations and safely organize code for better build performance and name collision avoidance.
We'll cover the following...
We'll cover the following...
Problem statement
You are developing the core math library for a new ...